About • Hire me

I design digital products that make complex things feel simple.

15+ years of turning ambitious ideas and complex problems into clear, intuitive and beautifully crafted UX/UI, systems, brands and digital experiences.

What I'm best at.

01

Product Thinking

Turning ambiguous requirements, business goals, and user needs into a clear product direction.

02

UX & Interaction

Making complicated workflows understandable, efficient, and intuitive.

03

Visual Craft

Creating polished interfaces where typography, hierarchy, motion, and detail reinforce usability.

04

Systems Thinking

Designing scalable patterns, components, and experiences rather than solving individual screens in isolation.

05

Brand + Product

Bringing my background in branding and advertising into digital products so the experience feels coherent from product strategy through visual expression.

My approach.

The best products live at the intersection of user needs, business goals, technical reality and close collaboration.

01

Clarity over complexity

Complex products don't need to feel complicated. I look for the structure, hierarchy, and interactions that make difficult things understandable.

02

Think in systems

I try to solve the pattern rather than just the screen. Good systems create consistency for users and speed for product teams.

03

Craft matters

Typography, interaction, motion, hierarchy, and small details influence how understandable and trustworthy a product feels.

04

Design with the team

The strongest products don't come from designers working in isolation. I work closely with product, engineering, research, stakeholders, and users throughout the process.

How I work.

I've always believed the best work happens when people solve problems together. I care a lot about the people I work with, but I'm more than comfortable speaking up when I think something isn't working. That balance took time to learn, and it shapes how I lead design teams today.

"Alen handles ambiguity better than almost anyone I've worked with. He'll ask the right questions early, bring engineering into the conversation before it's too late, and still defend a decision clearly when it matters."
Product Manager
"What stood out working with Alen was how implementation-aware his designs were. Components were consistent, states were thought through, and he was genuinely easy to build for."
Engineering Lead
"He balances craft with pragmatism. The visual quality never suffers, but he also knows when something just needs to ship. Reliable, direct, and easy to trust with ambiguous problems."
Design / Creative Leader

15+ years of craft.

My career started closer to brand and visual communication, where I learned how typography, composition, storytelling, and emotion shape perception. As my work moved deeper into digital experiences and product design, the problems became increasingly complex, but that foundation never disappeared.

Today I combine product thinking, UX, interaction design, visual craft, and systems thinking to take ideas from ambiguity to polished, shippable experiences.

Lead UI Designer / Senior Manager
Cognizant Technology Solutions
Jan 2024 — Present
Founder/Product Designer
Rival 11 Studio
Apr 2019 — Jan 2024
Senior UI / UX Designer
Self-Employed
Apr 2018 — Mar 2019
Associate Creative Director
Aisle Rocket Studios
May 2015 — Apr 2018
Art Director
Swift Smart Solutions
Jun 2010 — May 2015
View my CV

No Figma? No problem.

Away from screens, I'm usually behind a camera or building something in the shop. Photography taught me to pay attention to composition and small details. Making things taught me how to continually fix my mistakes :)

Black and white photograph of the Eiffel Tower reflected in a puddle

Photography

Looking through a camera viewfinder has influenced how I think about composition, hierarchy, storytelling, observation, light, and small details.

Handmade walnut and maple beer caddy with a matching bottle opener

Woodworking

Building physical things reinforces something I strongly believe about design: a good idea still has to survive contact with reality.

Have an interesting problem?

I'm always interested in thoughtful products, ambitious teams, and difficult problems worth solving.